Overview
There are several scenarios where a team is removed from or added to an existing competition. The following examples are based on typical situations that may arise either before a competition gets underway or once it's in progress.
We recommend exporting the draw before it's removed from the calendar, to retain a record of any manual editing and officials previously assigned. Any assigned officials will need to be re-assigned once the draw is returned to the calendar, and the fixtures will need to be re-published.
It's important to note that regenerating a draw will override any manual editing, replacing it with a standard draw using SKED™ algorithms. Regenerating a draw mid-way through a competition will not take into account fixtures that have already been played, and could unbalance the draw - resulting in teams playing each other more than once, or not playing some teams at all.
Adding or removing teams before a competition commences
The following examples are based on competitions that have not commenced. In all scenarios, first export the entire existing draw to retain a copy. Then:
- Click Added in Section View.
- Click Edit Draw.
- Select a date prior to the start of the competition.
- The draw is removed from the calendar and enters edit mode.
- Close the draw modal.
A team withdraws before the start of competition, from a draw without a bye.
- Drag the withdrawing team out to the left (the unallocated section).
- Click Generate Draw.
- A bye now replaces the removed team throughout the draw.
- Click Add to Calendar to lock in the fixtures.
A team withdraws before the start of competition, from a draw that contains a bye.
- Drag the withdrawing team from the section to the unallocated area.
- If a complete round robin is required, reduce the number of playing dates in phase settings to match the remaining number of teams.
- Click Generate Draw. The draw now contains two byes.
- Click Regenerate.
- A new draw is created for the new number of rounds and teams.
- Click Add to Calendar to lock in the fixtures.
A team is added before the start of competition, to a draw without a bye.
- Drag the team into the section.
- If a complete round robin is required, increase the number of playing dates in phase settings for the increased number of teams.
- Click Generate Draw.
- Click Regenerate.
- A new draw is created for the new number of rounds.
- Click Add to Calendar to lock in the fixtures.
A team is added before the start of competition, to a draw that contains a bye.
- Drag the additional team into the section.
- Click Generate Draw.
- The new team now replaces the bye throughout the draw.
- Click Add to Calendar to lock in the fixtures.
Swapping a team before a competition has started.
- Drag the withdrawing team out to the left (unallocated section).
- Drag the replacement team into the section.
- Click Generate Draw.
- The replacement team now replaces the removed team throughout the draw.
- Check all rounds to confirm nothing else in the draw has changed besides the swapped team.
- Click Add to Calendar to lock in the fixtures.
Adding or removing a team after a competition commences
The following examples are based on competitions that are already underway. Removing or adding teams during a competition could distort the standings table, and the methods needed to manage this are at your discretion. In all scenarios, first export the entire existing draw to retain a copy. Then:
- Click Added in Section View.
- Click Edit Draw.
- Select a date after the last game the team played.
- The unplayed portion of the draw is removed from the calendar and enters edit mode.
- Close the draw modal.
A team withdraws after the start of a competition, from a grade without a bye.
- Drag the withdrawing team from the section to the unallocated area.
- Click Generate Draw.
- A bye now replaces the team throughout the edited portion of the draw.
- Click Add to Calendar to lock in the fixtures.
A team withdraws after the start of a competition, from a grade with a bye.
- Drag the withdrawing team from the section to the unallocated area.
- Click Generate Draw. The draw now has two byes in it. Note: playing the two bye teams against each other may lead to teams playing each other more than once.
- Click Regenerate. This creates a draw for the remaining teams in the edited portion only, and won't take into account fixtures already played — which may still lead to some teams playing each other more than once.
- Click Add to Calendar to lock in the fixtures.
A team is added after the start of a competition, to a grade without a bye.
- Drag the additional team into the section.
- Click Generate Draw.
- Click Regenerate. This creates a draw for the remaining teams in the edited portion only, and won't take into account fixtures already played - which may lead to some teams playing each other more than once.
- A new draw is created, including the new team, for the edited portion of the draw.
- Click Add to Calendar to lock in the fixtures.
A team is added after the start of a competition, to a grade with a bye.
- Drag the additional team into the section.
- Click Generate Draw. The new team now replaces the bye fixtures for the edited portion of the draw. Note: since the new team won't have faced all other teams yet, catch-up games will be required to achieve a complete round robin.
- Click Add to Calendar to lock in the fixtures.
Swapping a team after a competition has started.
- Drag the withdrawing team out to the left (unallocated section).
- Drag the replacement team into the section.
- Click Generate Draw.
- The replacement team now replaces the original team throughout the remainder of the draw.
- Check all rounds to confirm nothing else in the draw has changed besides the swapped team.
- Click Add to Calendar to lock in the fixtures.